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On the ring since 2026-04-04
Latest activity 14h ago
22 posts
Recent links here
- Around the Blogosphere in 80 Days (Blogwagon Roundup) Earth Resists: Skirmish map
- CATMAIL #3 Earth Resists: Skirmish map
- CATMAIL #2 Woland hexflower 6: every book is a hexflower
- The Troubled Downs in Woland – A Collaborative Realm Woland hexflower 6: every book is a hexflower
- Year in Review 2025 - Endies Edition The Endies 2025
- Shiny TTRPG links #255 The Endies 2025
- Shiny TTRPG links #249 Play to (incrementally) find out
- Running Mythic Bastionland Mythic Bastionland - Knotte - Session 1
Latest 10 posts
Yesterday
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The Cairn principles for wardens says:"NPCs don’t want to die. Infuse their own self-interest and will to live into every personality."I saw two movies this summer that connect...
Earlier
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This week we played session 45 of our Mythic Bastionland campaign. This was a rare occasion where I had a good idea of what the Company would be doing next. In session 44 they...
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I've been solving cryptic crossword clues recently on Parseword and Minute Cryptic so I've tried making my own one.Across5. Men or rats kneeling before old reliquary ghosts,...
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Here's a quick post with some rambling updates.I released episode 8 of my solo actual play of Mythic Bastionland today. (You can find the links for subscribing here.) As I said...
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“Craggy cave mouth” by Thomas Quine, CC BY 2.0As a design goal for Earth Resists, I want to think of adventure sites as recipes. The written description is not a prepared meal,...
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There was a conversation recently in the Bastionland Discord about a Mythic Bastionland session which the referee felt didn't go well. It sounded like they had fought a...
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I've played two games this week that involved secret information.First was my regular Mythic Bastionland game. The company of knights had planned to visit a town where one of...
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A test map for Earth Resists (ignore the text on the bottom left)(I believe this may be mappy enough to count for Prismatic Wasteland's map bandwagon.) I first mentioned my...
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I've been thinking for awhile about how to make an X-COM like experience in a TTRPG. I played a lot of the 1994 original back in the day, and the emergent aspects of play left...
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This is a half-baked idea for managing the pacing of RPGs. You have a restricted amount of time in a play session, and plenty of flexibility in how much in-game time that can...