rootring
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On the ring since 2026-03-19
Latest activity 5y ago
306 posts
Brick
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DiTerlizzi I really love the "overloaded encounter die" mechanic described by Necropraxis. When the party moves into a new area or spends time on an exploration activity, roll...Linked by the ring
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The PartyQuiara- BardChoncho- BardSlyther- Underworld Beastman (Dwarf class)Cairo- Selenic Descendant (Half-elf class)
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The below are 40 monsters I think are the most interesting monsters in BX straight from the list. I think oftentimes the best monsters are those you make up yourself, but...
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The Problem: Generally drawing a dungeon map as you go only to the extent of the light source radius is a pain. And other players tracking who has the torch is "meh" as well....
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Finches by Chuck DarwinDespite what you read on the internet, D&D was NOT birthed from a wargame*. D&D arose when Gary Gygax was invited to a game Dave Arneson's Blackmoor...
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The above picture is of the character sheet I created for my BX Castle Xyntillan game. The images are from Nate Treme's awesome Highland Paranormal Society Patreon.Because the...
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Mea Culpa Shrine from BlasphemousIn response to my Twitter post on Castle Xyntillan, The Byzantine chimed in to comment and through the magic power of the internet, I was lead...
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I think second to picking equipment, spell selection is the second thing that slows character creation down. So I looked through the level 1 spells and created themed...
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MC ESCHERNick tells you how to build one.Sean tells you how to ruin one.Gus L tells you how to factionalize one.Patrick tells you how to fill one with the "classics".
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WHAT IS BURDEN?Ultra Violet Grasslands (now ENnie nominated!) by Luka Rejac is a wonderful book that distracts you so much with beautiful evokative art that you might miss some...Linked by the ring
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Cyril Van Der Haegen is the artist of one of the best 5e images GENERAL NOTES This is some of my musing about how I like to do XP in my BX games. Two other great ways: This...
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A visual summary of the party's experience in Arnold K's Lair of the Lamb. The players started with 9 PCs and ended with 3, plus the NPC, Akena, who they picked up in their...
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Related to this idea seed Ruleset: B/X is easy, Bluehome for fun? Goal * Serpent King left many things untold and now suitors and debtors come to collect. PCs must seek out...
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MOONBASE BLUES NOW on DTRPG! Part I Here <!-- Let's switch fonts again for fun--> Characters Marine Cmd. Dukes Scientist: Archeology Ysuko Scientist: Roboticist Iko Teamster:...
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GOBLIN PUNCH's Arnold K put out LAIR OF THE LAMB, a 0-level funnel lovingly handcrafted to teach old-school thought and design. I was taken with it because I've always thought...
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<!--Let's switch fonts to add to the sci-fi mood--> MOONBASE BLUES concept by D. Shugars written by I. Yusem art & layout by W. Denning itch.co NOW! DTRPG NOW! BEGIN REPORT:...
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You really don't need much except a map, creatures, a rule system, and a goal. And since this little idea has infected my brain I might be able to add more like an ornery head...
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Sidney Sime I think a key element of D&D abandoned by editions after 2e is the notion of domain level play. The promise of griffin riders at 9th level as a 2e fighter was a...
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Sidney SimeRPG GOALS for 2020 RUN ALL THE 2019 'ZINES- I whipped up a quick hex map that incorporated Temple of the Blood Moth and the Demon Collective Vol. 1 and a few others...
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One day I will get around to posting my revisions to Forbidden Caverns of Archaia. I really do enjoy the module, but it desperately needs more of that Hot Springs...
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I think, at a basic level, the single best thing a person can do to create interesting dungeons is design them in loops. In part, because it provides for an immediate choice:...
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MY "PROBLEM" To me, the best "time scale" in old-school D&D (and any D&D really) is exploration. The time it takes to clear a room with 4-6 PCs in real life (~30 min) matches...
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It's not surprising the GoblinPunch and Necropraxis has some good thoughts on adventure design. I like both of these posts because they help distill the source of the most...
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CONVERSATIONS Talking with Matt Finch over the differences between old/new styles of DMing. As well as chatting about how he DMs 20+ players in a session after watching him do...
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[Below are the first few session reports from my on-going store game using Forbidden Cavern of Archaia and 5e D&D run in an old school style. The part in italics is on the...
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Still always milling over how to make weapons simple, but contain meaningful context-dependant choices so that combat can become faster and environments matter.
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A very excellent post from Ben L. (of Ultan's Door Fame which I'll be running at North Texas RPG Con) about story emerging from sandbox play. He also gives a really even-handed...
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Into The Breach D&D Combat Objectives Into The Breach continues to influence how I think D&D combat should be run. Its because in addition to varried terrain, Into The...
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Don't know if anyone is in the market, but here is my version of Carcosa done in Hex Kit 2.0. An awesome mapping program that does everything I've always wanted Hexographer to...
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HOLMES ULTRABLUE GOAL: Things that need to matter in combat: weapon choice, range, initiative, morale & maneuvers/environment. Basically trying to increase choice and speed of...