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On the ring since 2026-03-19
Latest activity 7y ago
306 posts
Brick
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I am not really a fan of a single saving throw a la Swords & Wizardry. The triad of Reflex, Will, Fortitude, does make a lot of dry mechanical sense. But the classic five still...
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This might be righ up there with Fire on the Velvet Horizon: https://middenmurk.blogspot.com/2019/03/bestiary-of-fabled-occident.html?m=1
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Re: Ynn, Magic Girl, Henry Justice Ford Monster Manual- I keep going back to a campaign where there is the Forest of Ynn, A lost Serpent King, and the PCs are all...
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Character sheet here, formatted with the new character generation rules found in LotFP's Eldritch Cock.
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http://cavegirlgames.blogspot.com/2019/01/hazards-of-metacognition.html?m=1 Cavegirl always coming with the great nonstandard mechanics. These are for insanity in her...
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Thought this was a great post from Yak-Man Cometh as a way to replace Lamentation skills with careers the PCs might have had before they became adventures in Yoon-Suin:...
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Great post and fantastic template for creating your own control panels- or a single landscape sheet spread of information to be used at the table....
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Nice post from Throne of Salt that I think could also be used to generate characters for Carcosa. I really like the CONCEPT table where once per session, a player can either...
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These are three creations for a cult that was allowed to run loose in my Yoon-Suin campaign. THE GUEST A giant hydrocephalic hedgehog with a locket head and hands for feet. HD...
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Above is one of the early results from Necropraxis/Questing Beast survey they put up. For my own edification, I modified this graph to show which editions came out what years.
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3D shell by Aki Inomata; crab by Evolution One of the better ideas I had was, after seeing this picture, how the Kuo-toa/Deep-Ones might travel around in huge crab cites. The...
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Emmy Allen can't stop making great stuff. As if The Gardens of Ynn and Stygian Library aren't good enough, she's blazing her trail toward the OSR throne with rules like these...
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What I think is interesting is that it describes the DM as being a moderator who keeps things interesting, allows players to fail if foolish, in a game with an unpredictable...
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Sime The ever-clever Scrap Princess has posted about mixing up the core four classes with each other- so the fighter learns spell-like fighting moves, while the wizard buys the...
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Sidney Sime I am running a B/X/LotFP Caverns of Thracia campaign in a drop-in format at my local FLAGS. With 8 sessions under my belt so far, I've had players come up with some...
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One of the interesting things about Into The Odd is the combat rules. Basically, there is no to-hit roll, but if you are in the range of an attack you just roll damage. Here is...
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Here is a nice post from Ars Magisterii on all the weird ways IRL spiders capture prey. Given that giant spiders are a (particularly low level) staple of D&D games with...
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At my local FLAGS I have been running a drop-in/drop-out game of The Caverns of Thracia. Since everyone starts out with level 1 characters, it is not surprising they die. This...
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Elemental planes are boring because the environment is so extreme the PCs will have a hard time adventuring there. More interesting, as stated by others, is the border between...
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Influenced by Darkest Dungeon & Into The Breach, here is a way to remind myself to mix in melee and ranged units with intelligent antagonists. I think there are really four...
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Arnold K from Goblin Punch has a nice list of things to include in a dungeon. Something to... steal; be killed; kill the PCs; chose between; talk to; experiment with;
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Great post from Hmmm Marquis on backgrounds, starting equipment, and goals for characters in a wasteland, Carcosa, Black Sun, or Synthexia campaign/hexcrawl. I might be tempted...
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I play a mostly B/X or LotFP flavored D&D which leaves little room for cleric diversity. Ideally, you'd want to have an individual spell list for each deity, but that can...
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Goblin Punch using Triple X Depletion rules. Anti-Hammerspace rules from Matt Rundle has good appeal due to simplicity as does using STR/CON as the number of "slots"....
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D&D has its own set of strange creatures that could function as good substitutes as any Lovecraftian horror they are inspired by and, when placed together, offer an equally...
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It wasn't until I made a Hex Kit map of Carcosa that I realized just how many human settlements there are. There are also two human "cities" (hex 0313 & 2113). I think three...