rootring
rooted in blogs, linked in a ringIdraluna Archives
Visit site Feed Incoming links Search this blog
On the ring since 2026-05-26
Latest activity 20mo ago
157 posts
Earlier
-
I was inspired to read Salammbo by Patrick Stuart's review, which I recommend checking out. Hopefully my own isn't unforgivably derivative. "Few people can guess how despondent...
-
How many people live in Antibor? The usual D&D approach is to either not think about it (100% valid) or to use some kind of generic table with settlement population ranges. But...
-
Over the past week I spent some time revisiting the analysis that kicked off my Great Antarctic *crawl project: biomes of Antibor. In that original post I trained a support...
-
In the last GAH installement, I reworked how 'human' settlements were distributed across the landscape to be more closely linked to (approximate) arable land and trade access....
-
Though I've only posted on it in a fragmentary fashion, I have been working on keying my Antarctic pointcrawl/hexcrawl(??) over the last few months. But one area of...
-
I recently got to visit the Musée de l'Armée in Paris and its huge collection of 15th - 17th century arms & armor. The arquebuses, muskets, pistolets, carbines, fusils, and...
-
I recently ran across a neat program called Wilbur, which incorporates a variety of algorithms for simulating erosion to create realistic-looking DEMs. Since the Bedmap 2...
-
I've been working my way through Herman Hesse's The Glass Bead Game recently. Set in the distant future in a 'pedagogical province' founded by Baroque music enthusiasts,...
-
For the time being, I'm moving forward with Antibor as a pointcrawl rather than a hexcrawl. Here's a smattering of random POI's I've written up. POI 17049; Savannah in The...
-
Following on my Antiborean village generator, here's one I made for naming magic items, again using Paper Elemental's HTML generator. Right now it just spits out names without...
-
Not sure if this is something I'm going to stick with, or just an interesting diversion (a blind alley, if you will, or a dead end, or perhaps a detour?). Solving the...
-
Today some friends and I finally tried playtesting Archons & Armigers. I gathered my main D&D group (the first people I ever played ttrpgs with back in ca. 2012) and ran the...
-
This is my own version of lore24, an admittedly over-ambitious attempt to procedurally generate a 43,000-hex crawl for my homebrewed far-future Antarctica, Antibor. Part 1,...
-
Though it's been over a month since I posted an update on my Antarctic hexcrawl, the work continues. I've mostly been making piecemeal improvements to my stocking tables. This...Linked by the ring
-
I've been on a big 17th century history kick lately and have been percolating ideas for a (17th C. Minimalist/WFRP/LoTFP) campaign where the player characters are tasked with...
-
After a couple solo playtests I've been tinkering with my OD&D-ish house rules ahead of a scheduled non-solo test. I broke the main document into a 6-page letter paper rules...
-
Earlier this year, I sorted the spell list for my campaign into 14 themed grimoires. I've found this to be a nice middle ground between 'mages get free spells from the ether...Linked by the ring
-
Title: Titus Groan Author: Mervyn Peake One of the strangest & most beautiful books I have ever read. The writing is stunning, there are sentences in here that lit up neurons I...
-
To test my OD&D house rules & Antarctic hexcrawl before inflicting them on my friends I decided to try playtesting them solo. I haven't done solo roleplaying before, but I was...
-
Unlike the more fleshed out 'weird' hexes, the settlements of Antibor get relatively terse descriptions in my key (i.e. population, one or two details, sometimes the name of a...
-
This is my own version of lore24, an admittedly over-ambitious attempt to procedurally generate a 43,000-hex crawl for my homebrewed far-future Antarctica, Antibor. Part 1,...
-
St. Weirlund's Folly, my stocking procedure test site, has its regional capital at hex 261-269. I've been naming the regional capitals by whim & this one's called 'Jouissance'....
-
I recently finished the novel Sacred and Terrible Air by Robert Kurvitz. Born from what must have been an appallingly high-concept D&D campaign, it was published in Estonia in...
-
Roll to Doubt wrote a cool post about straight-up using video games as ttrpg mechanics as a provocation to the 'I want D&D but with Dark Souls combat' crowd -- perhaps...
-
This system is also similar to the one used on Geoffrey McKinney's Supplement V: Carcosa, though I learned that after coming up with most of it. The idea of rolling HD before...
-
Hot take: the art of using random tables effectively is under-discussed relative to their ubiquity. The following is probably an ill-advised attempt at intellectualizing...
-
St. Weirlund's Folly, my stocking procedure test site, has a Dungeon at hex 269-269. I wrote about my dungeon generator in parts 4 and 4b, but where I left off the generator...
-
These are the most common draconic entities found in Antibor. Disclaimer: I came up with the names first and then did my best with the watercolors. Exist in more dimensions...
-
This is my own version of lore24, an admittedly over-ambitious attempt to procedurally generate a 43,000-hex crawl for my homebrewed far-future Antarctica, Antibor. Part 1,...
-
Occasionally I run across discussions about exemplary dungeon crawls in fiction.1 It got me thinking: are there good examples of fiction that captures the feeling of a D&D...