rootring
rooted in blogs, linked in a ringGoat Song
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On the ring since 2026-08-11
Latest activity 9d ago
72 posts
Brick
Latest 10 posts
Last Week
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My design philosophy has long been rooted in the idea of permissive and cooperative design – the idea that a game’s text and rules should serve to help the players. However,...
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Hey everyone! This mini-blog is from when I was posting on cohost (coposting), talking about the Dallas RPG which I think was real neat! I’m going to preserving my other...
Earlier
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Rules by their inherent nature are restrictive. If you’re playing a game, everyone agrees to play by those rules, and break them only via consensus. We accept these...
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Last time, we delved into the idea of multiple sources of uncertainty in order to begin our exploration of how TTRPGs can function without randomness. Now, we will take a...
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Randomness has long been considered part and parcel of the TTRPG experience. Polyhedral dice and the d20 in particular are used frequently as emblems of TTRPGs (though...
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Index Mechanic: Worker PlacementWorker placement is a mechanic where players have a limited ability to do actions in a given turn. This limit is represented by “workers” which...
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Index Board games have a bad reputation in the TTRPG community. Whenever a game with formal rules that are considered too binding comes out, the common complaint is that the...
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In my last blog post, I discussed taking a formalist approach to The Rule Book. One of the ideas that I derived from the text was that of the Minimal and Maximal player, which...
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The Rule Book by Jaako Strenros and Markus Montola is a key text in understanding the relationship between games and rules. After reading an intriguing article from Jay Dragon...
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Tabletop role-playing games (TTRPGs) are an transitional medium. They stand between a large number of other media, which they borrow from and interact with in varying ways...