rootring
rooted in blogs, linked in a ringHarpoon Cannon Thoughts
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On the ring since 2026-03-19
Latest activity 2y ago
18 posts
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Solo boss encounters are a common thing that people want to do in D&D-likes, but the way the system is set up, they don't really work unless you mess with it.This post is a...
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Today I had a thought and had to write it down, so here we are. This is the design fragment of a tactical wargame using the basic core of the Nightfall Engine (from Against...
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As is eternal, there is discussion about RPG design theories, what is a rule, what is the purpose of a rule, etc. I offer a definition that may be of some use, by looking at...
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Thoughts on an initiative system, to be used with any game that uses initiative.First, we assert that the game has a designation between combat and non-combat, and that...
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I plan to use a bunch of jargon in this post. I may or may not explain it.So to explain at least what the title means: PF2 is, of course, Pathfinder Second Edition. E6...
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It turns out I can just post whatever I want here and no one can stop me. Ability scores are boring in modern versions of D&D. If your ability scores are randomly generated,...
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Diegetic Character Advancement This post is an overview of different types and methods of diegetic character advancement. First, a definition. Diegetic Character Advancement:...
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This was originally posted elsewhere but is being reposted here to pretend that content exists. You're welcome.This is an essay about ten rules of RPG design. They're not the...