rootring
rooted in blogs, linked in a ringBinary Star Games
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On the ring since 2026-03-20
Latest activity 2y ago
161 posts
Earlier
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Hi there! Last class overview devlog, because after these two we’re out of core classes! Introducing the final two, Tactician and Windmagus. Just in time for the full release...
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Hi there! Valiant Horizon v1.0 is coming out on January 23rd! So we’re devlogging fast now. As noted in #1, all role/sub-role talk is referring to Total//Effect’s role and...
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Hi there! Valiant Horizon v1.0 is coming out on January 23rd! So I’d better get moving on these devlogs. As noted in #1, all role/sub-role talk is referring to Total//Effect’s...
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Written for Prismatic Wasteland's "make a new mechanic and give it a name" challenge. You have two approaches to a situation on either side of a spectrum. For example, let's...
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Hi there! Long time no see! Now that Valiant Horizon is nearing full release, this is #3 in our design series. We’re back with the Commander and Dark Knight. As noted in #1,...
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Make something that you'd want to play. Or wouldn't want to play, I guess, if that's your goal. Basically try to make something that holds your interest. Just feel it out, you...
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We released a slight update to Celestial Bodies this morning. Fixes Refigured the layout to A5. Fixed a few typos, copy/paste errors, bad labels, and wrong icons. Fixed a few...
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I know what you’re here for, mechanically. Let’s talk shop about The Grid™️. Loadout and Construction Every mech in this game is defined by a grid like this: When I say...
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The sixth backer class has arrived! Meet the Shaman! The Shaman is an attuned, receptive hero. It focuses on supporting others by boosting their abilities, drawing attacks...
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The fifth backer class has arrived! Meet the Arcane Knight! The Arcane Knight is a multifaceted, balanced hero. It focuses on the interplay of bladework and magic, and benefits...
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Hi there! #2 in our design series, meet the Blazemagus and Champion! As noted in #1, all role/sub-role talk is referring to Total//Effect’s role and sub-role concepts. The...
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Hi there! v1.2 is up! I added two things: There’s now a little more on campaigns and running them. I expanded a bit on the mission prompts, changing crises into modifications...
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Hi there! We cracked $2000 last night, which is well beyond any expectations I had for this crowdfunding period. Thank you all so much for your support! The fourth backer class...
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Hi there! I’m gonna reveal class art every week and talk about their design as I do. I’m gonna go start to end alphabetically, so meet the Bard and the Berserker! On roles and...
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Hi there! I’ve uploaded the third new Class, made possible by a very generous backer. Meet the Astrologer! The Astrologer is a stargazing, prophetic hero. It can easily provide...
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Valiant horizon logoThis post is about the various mechanical choices made in Valiant Horizon at a very high level. I group these into three categories: Diceless mechanics...
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Hi there! This post is about the various mechanical choices made in Valiant Horizon at a very high level. I group these into three categories: Diceless mechanics (stuff that...
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Hi there! I’ve uploaded the second new Class, made possible by a very generous backer. Meet the Assassin! The Assassin is a deadly, subtle hero. It can choose to gain bonuses...
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Hi there! I’ve uploaded the first new Class, made possible by a very generous backer. Meet the Adept! The Adept is a skilled, highly-trained hero. It combos off of...
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For @liananana's Narrat Jam 2, I'm poking my ideas for a political, intrigue-based mecha game that cares deeply about ties between people with power into a little linear VN...
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Hi there! I’ve just released ANOINTED v0.2! This has: A revamped combat system that removes dice entirely. (You can see a preview of my initial formulation here, I changed a...
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ANOINTED v0.2 coverSo ANOINTED just got a big update. Part of that is that I added a Tutorial region! I wanna talk about it. The region ANOINTED's premise is that you are an...
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I don't have an actual cover for this one yet so for now you get a screencap from the SRD title. This one's still at pretty high level. But I did some of that high level work...
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Hi there! I’ve uploaded the PDF compilation of all 4 season pass modules into one coherent book. Everything should be up to date with v1.1 (hence the title). Epub version...
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Somehow this one didn’t make the great cohost migration! I’ve converted and back-dated it appropriately, and lightly touched up a header or two, but otherwise it’s intact. -...
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Hi there! v1.1 is out. It’s nothing big: A few clarifications in a few spots. A few typo, bad reference, and bad copy/paste fixes. Some layout normalization on Frame spreads...
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Somehow this one didn’t make the great cohost migration! I’ve converted and back-dated it appropriately, and lightly touched up a header or two, but otherwise it’s intact. -...
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apocalypse frame front cover croppedSame idea, different game. I'd considered dicelessness for APOCALYPSE FRAME first, actually, but decided it wasn't worth putting it in the...
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ANOINTED cover croppedI had been thinking about the topic of randomness when writing entries for Regions for ANOINTED23, but Spencer Campbell (GilaRPGs, creator of...
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Liminal Void coverSo I'm thinking about what I'm doing with Professions in Liminal Void. A Profession is like...a class, kind of/sort of? It's got a starting skillset...