rootring
rooted in blogs, linked in a ringBinary Star Games
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On the ring since 2026-03-20
Latest activity 3y ago
161 posts
Earlier
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The Tower of Godfrey map (March)The Village of Plainswall map (April)Updating has been pretty spotty for reasons of "I wrote basically 150 pages of Game in these two months"!...
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Hi there! I just released version 2 of NANO after a little testing and tweaking. My main takeaway is that it needed to be a little more play-to-lose. Surviving 7 days is framed...
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Liminal Void coverAdvancement in a game is tough. Or rather, like all things in game design, you can kind of just do whatever with it but it'll have long-ranging implications...
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Well, "week" because it's actually for just March 1st through 5th. You know what I mean. Wednesday, 3/1: This month I'm making The Tower of Godfrey, a prison that was...
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Thinking out loud about Liminal Void ship stuff because that's on my docket alongside Valiant Horizon and VH is mostly in the "the thing's constructed, just gotta tweak it...
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Hi there! I put out a v2 of this quickstart. It has the following changes: Has a slightly more proper cover now for both the rules and quickstart scenario! Made a few...
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January 30 through February 5th notebook entriesFebruary 6th through 12th entriesFebruary 13th through 19th entriesFebruary 20th through 26th entries (Follow-up from here but...
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So some of my early playtest feedback is that melee feels less good than range which...yeah, tactics games are sure like that, huh! I'm fixing to handle this in a few ways...
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Hi there! Been awhile. I’d been iterating on ANOINTED briefly over the past 6 months or so, and thinking about it more recently because of Dungeon23/ANOINTED23. As such I’ve...
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Feb 6-12 continued this trajectory. Monday, 2/6: Point 5, the Camp A siege engine. If you get here, you can use it on any adjacent point - 4, 6, 7, or 9 - to (hopefully)...
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Hi there, v1.0.2 is out! A few more typos fixed, and the character sheet should print a little better (stuff is further from the edges). Also, have a setpiece on me! This is...
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February 1-5 brought us the start of the Eternal Battlefield of Karus. Wednesday, 2/1: Point 1, the Sanctuary. I didn't fuck up this time so it's first day. A stone altar sits...
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Week 1, 2, 3 So this week, I pretty much just did cleanup. Tweaked Saint Gratien a bit: reduced MD to 1 and Poise to 4, and changed Invocation of Sanctity (spell parry) to...
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Hi there! At long last, v1.0 is out! Featuring: A reorganized body text, with a manuscript edited by Marx Shepherd A full relayout Art by Galen Pejeau and Mykell Pledger A few...
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Week 1, 2 Day 22! At the end of this week, it's mostly all sketched out. Monday, 1/16: Point (7), the shallows. Last week we defined Saint Gratien, the Major Threat of the...
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Picture of my planner, week 2(Previous) Day 15! Halfway through. Here's the daily for that: Monday, 1/9: Point (1), the Sanctuary. (I'm going to be using the Sanctuaries to do...
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Pointmap from 1 to 9.A bunch of chicken scratch writing from January 2 to 8.(Previous) So we're at day 8 for this Region. Here's the breakdown of what that looks like:...
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The Delta Sinkhole entry as above, now with a little map.The Half-Dreg entry and two points, as well as two combat maps.Three entries so far. Map is going on that first grid...
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Ok. This is the part where I talk more firmly about the scenario. (See the map above.) The goal of this scenario, as repeated from above, is the same goals as Level 0 in...
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Map of CI Central Processing Station 1 (CICP-1)I'm in a posting mood because I'm putting off finishing writing a press release/kit so I figured I'd ruminate a little bit about...
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The Delta Sinkhole entry.For my first Region I’m making the swamp. The idea I have is basically a downriver swamp that was enough of a crossroads to build walkways over it....
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Figured I'd get a little into the sausage on one particular thing I found that I'll be using quite a bit. Cyclic dungeon generation is a really, really cool thing that I saw...
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Ok, no more icons. Here’s the next step: Integration Name the following Two Factions A Settlement A territory A Dungeon A Season Your Icons and Inspirations should help a lot...
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Origin, 1+2a, 2b, 2c Part 2d: Icons for “The wildly disruptive nature of independent ship ownership” Event: In the early days of the Jovian colonies declaring independence from...
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Origin, 1+2a, 2b 2c: Icons for "Being thrust suddenly onto the fringes of society and having to figure out how to deal with that." Event: When the Terran and Martian beacon...
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Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 As you can note by the big ol' index above, I played a lot of RUNE last month! As someone who has both made a few...
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Origin, 1+2a 2b: Icons for "The farther out a station or colony is from any of the centers of corporate power, the more exploited and extracted they are, but the easier it is...
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Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 For the final RUNEvember Realm, I entered the Cogrealm of the Mechanist! The whirring, ever-dancing fragment of Obron...
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Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 This time, I entered my own Shrouded Hamlet. (CW: alcohol, fungi) The village of Cammillon was once known as a vibrant...
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Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 This time, I explored/am exploring/will explore Echo Crater! Approaching the edge of the crater you pause to rest and oversee...