rootring
rooted in blogs, linked in a ringBinary Star Games
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On the ring since 2026-03-20
Latest activity 3y ago
161 posts
Earlier
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(For context, originally this was a reply to this post). This is a pretty cool idea! I'll give this a shot because I'm starting to sketch out a new thing (Liminal Void) and I'm...
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Working off of this list because it sounds like a good way to put a loose, anti-canon setting together. (Anti-canon is definitely something I'm aiming for for Liminal Void so...
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Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 The city of Giernan was a place of ambition and prosperity, as well as poverty and despair. Widening social castes gave way to...
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Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 This time, I approached the Dread Manse! Its owner was a well-respected lord, until one day he was never seen again in daylight. Rumors...
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(Originally posted on Cohost: https://cohost.org/binary/post/173316-total-effect-subsys ) I realized I barely described what the rest of the system is in favor of being a...
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(Originally posted on Cohost: https://cohost.org/binary/post/162256-total-effect-core-m ) So this is my first public post/design blog/etc about a system I’m developing as a...
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Session 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 This time, I washed up on Abrus Island! Agonizing coughing. Heaving expulsions of salt water. Then, finally, a laborious inhale. You live....
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Session 0, 1, 2, 3, 4, 5, 6, 7, 8 For this session, I returned to Coral Rock: The sigil seared into the ground shimmers like the bright, crystalline sea that laps against the...
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Session 0, 1, 2, 3, 4, 5, 6, 7 This time, I ran through The Cracks Betwixt, another pamphlet Realm! When something shatters, it leaves behind cracks. Over time, those cracks...
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Session 0, 1, 2, 3, 4, 5, 6 For this session I revisited my first Realm, Cragcliff Reformatory! The very name elicits an involuntary response: it conjures up an image of a...
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Session 0, 1, 2, 3, 4, 5 Next up is Obsidian Brink, another pamphlet Realm. You are being followed. The instant you set foot in this Realm, something caught your scent. It’s...
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Session 0, 1, 2, 3, 4 Fifth on the list was Castle Blanchard. This fragment of Obron is like something out of a fairytale: rolling hills provide the backdrop for an imposing...
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Session 0, 1, 2, 3 Fourth on RUNEvember, we're entering the World's Grave. You wake in smothering darkness and claw your way out of a shallow grave. The air hangs heavy with...
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Session 0, 1, 2 On the third stop, we've hit our first pamphlet realm, Obran Express! There are 4 of these right now if my memory serves. These are Realms that fit on a sheet...
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Session 0, Session 1. Second stop in RUNEvember is Bulwark Hollow: A stiff breeze stirs the trees around you, the only sounds are that of the rustling leaves, the creak of...
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Session 0 (and a description of what's going on here). I started off RUNEvember by playing through the Great Serpent Tree: Standing in a petrified half life, the Great Serpent...
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I don't feel like writing a novel this month. I've done enough writing lately. What I do feel like is doing something I've been putting off for months: playing @gilarpgs 's...
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Follow-up to my post about Total//Effect core mechanics. I realized I barely described what the rest of the system is in favor of being a Probability Weirdo. Let's do that. I...
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So this is my first public post/design blog/etc about a system I'm developing as a SRD/toolkit, Total//Effect. It includes a bunch of probability stuff at the end if you're...
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Hi there! I’m just going to go over the general history of this project, where it went, what state it ended up in, and takeaways going forward. This is going to be fairly...
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Hi there! Long time no see! I’ve been thinking about 36th Way a bit recently and realized I never finished my class redesign rundown by talking about Alchemist. So let’s do...
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Hi there! We’re coming up on the 1 year anniversary of APOCALYPSE FRAME v0.1 (which was also my first published game)! So let’s talk about AF v1.0, which I’ve been pretty quiet...
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If you’ve ever wanted to take a crack at making your own third-party APOCALYPSE FRAME supplement, now’s your chance! Framed by the Apocalypse, a third-party license for...
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Hi there! v0.4.1 is out. This should hopefully be the last update prior to v1.0. (Exciting stuff in store for v1.0, I can’t wait to show it off!) This includes: Core Backup...
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Hi there! I’ve released v0.1.3 of ANOINTED. This one’s mostly about combat tuning as discussed in my last post as well as more character options. I made the changes described...
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Hi there! Trophy is now available for download! It contains: 6 unique Armaments. 6 unique Modular Systems. 3 unique Frames. Some guidance on how to introduce them. If you’ve...
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Hi there! Been awhile because I’ve been working on The Infected World. But I’ve been thinking about and tweaking ANOINTED in the meantime a bit. Tweaks for v0.1.3 Some general...
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Hi there! Caravan is now available for download! It includes: Some more information/thoughts on The Wayfarers. A new Frame and some new loadout options. Mechanics for caravans:...
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Hi there! I made a small update to BURNOUT. If you’re already using it, there are no mechanical changes. Changes are as follows: Correctly attributed the artist who made the...
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Hi there! Territory is now available for download! It includes: Some more information/thoughts on The Claw. A new Frame and some new loadout options. Mechanics for territories:...