rootring
rooted in blogs, linked in a ringBinary Star Games
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On the ring since 2026-03-20
Latest activity 4y ago
161 posts
Earlier
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Hi there! This version has a noticeable, large change to Tension, but in gameplay terms, it’s not much of a change. (It’s a good excuse to do v0.4.0 though. Double digit patch...
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Hi there! v0.1.2 is out! Some notes on what changed: Relayout to 6” x 9”, made the font a bit smaller. If I print this, it’ll be hardcover, so there’s no sense staying too...
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Hi there! This is a fairly minor release. Here’s the list of changes: Changed the formatting of Systems to put Support/Offensive next to the name instead of in tags. This has...
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Hi there! I’m going to show how the map for Wilderness works. The goal of the map is to provide a tangibility to the world itself and inspire the fiction of a mission. Placing...
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Hi there! I just added pregen sheets for Fari, a free and open-source VTT! It’s already got a generic sheet here but this pre-fills that sheet with values for each stock model...
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Hi there! Wanted to think out loud about how attributes work. It’s been awhile since I thought out loud about design stuff. Attributes: A history So Attributes (or Approaches)...
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Hi there! v0.1.1 is out! Most importantly in this updates is the fact that it now has an epub release. I also tweaked a few things across the board though - typos, oddities,...
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Hi there! As you can guess by the title, I’ve got two sets of news. I’ll start with the fun one, some minor updates. Core Updates Arc Mortar got a clause stating that its Harm...
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(Updated 5/13/22) Hi there! Not a development log for once. This is just a thread about how to run AF online on roll20. (There’s no character sheet for roll20 yet, but making...
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Hi there! A few minor changes now that I’m getting some new eyes on the game (and now that I’m actually playing it instead of just running). v0.3.6 was the first 3 of these...
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Hi there! Just released an update that covers a few things. Wording Updated wording in a few places for clarity. Thanks very much to False Idol Workshop for help with this!...
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Hi there! I’m going to highlight something that I think turned out pretty well with BURNOUT: the Fade check mechanic, which is the “primary” mechanical system of BURNOUT. It’s...
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Hi there! At long last, ACES HIGH is out! In it you’ll find: 6 Experimental Armaments, 6 Experimental Modular Systems, and 3 Experimental Frames (which include new Integral...
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Hi there! Some minor changes prior to ACES HIGH releasing. Look and Feel Everything has been revamped a bit visually. I have a real bold font now! Fixed a few typos/similar....
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Hi there! This time, I’m talking about Druid and Necromancer! Two weird 13 True Ways classes that I did weird things to. Both are (in my opinion) way more interesting than...
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Hi there! So as you’ve noticed, it’s been awhile since expansion chat. Mostly I just hadn’t been touching it since the v0.3 update - it was content-complete, but it needed...
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Hi there! Last time, I wrapped up the original 13th Age core classes. Now I’ll be talking about my Commander and Monk refreshes. Both of them had seeds of the Power dynamic I...
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Hi there! Based on my feedback from 0.3.0 I released a balance, metagame, and accessiblity update. Integral Traits A few Integral Traits received minor tweaks: Hairpin Controls...
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Hi there! Here to talk about two more classes, Sorcerer and Bard. This’ll round out the original 13th Age core classes (I think). The Original Sorcerer 13th Age Sorcerer has a...
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Hi there! In addition to the PDFs, I added a separate character sheet and card sheet. The former is self-explanatory, the latter provides a template for condition cards and...
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It’s out! Go get it! At long last, after just under two years of development, 36th Way is live! You can either get it here on itch for PDF/ePub or you can read the entire SRD...
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Hi there! I'm going to talk about some of the simplest classes in the original 13th Age - Barbarian, Ranger, and Paladin - and how they changed. The Original Barbarian...
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Hi there! Today, I'm talking Rogue and Wizard. I'm going to stop promising any of these will be short, but Rogue was, so I just kept going to round out the initial 4. The...
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Hi there! I'm going to be talking about the Cleric redesign. It's not as much as the Fighter changes so this should be shorter. The Original First, the original Cleric. I love...
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Hi there! Today I'm going to talk about classes. Specifically the one that started it all: Fighter. I've always said you can judge One Of These by how good their Fighter is and...
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Hi there! Last time, I covered the basic stuff that goes into each character. Now, we're going to go over what you need to make a character. There's really not much to it...
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Hi there! As promised, v0.3 is done! This one was a more extensive change than v0.2. See the devlogs tagged as v0.2 -> v0.3 for more details on why I made any given change....
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Hi there! I'm gonna talk about a lot of the other basics now - Attributes, Skills, and Icon relationships. Death to Ability Scores So ability scores in 13th Age and its...
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Hi there! I'm going to be writing a bunch of devlogs about everything in 36th Way, in pretty much the order I developed it. This one's about the most basic mechanics of 36th...
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Hi there! I want to talk a bit about one of the bigger v0.3 changes: Ammo. That is to say, I'm adding it. If you haven't read my initial 0.3 post and my Armaments and Dice post...