rootring
rooted in blogs, linked in a ringBinary Star Games
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On the ring since 2026-03-20
Latest activity 4y ago
167 posts
Brick
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Hi there! I just added pregen sheets for Fari, a free and open-source VTT! It’s already got a generic sheet here but this pre-fills that sheet with values for each stock model...
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Hi there! Wanted to think out loud about how attributes work. It’s been awhile since I thought out loud about design stuff. Attributes: A history So Attributes (or Approaches)...
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Hi there! v0.1.1 is out! Most importantly in this updates is the fact that it now has an epub release. I also tweaked a few things across the board though - typos, oddities,...
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Hi there! As you can guess by the title, I’ve got two sets of news. I’ll start with the fun one, some minor updates. Core Updates Arc Mortar got a clause stating that its Harm...
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(Updated 5/13/22) Hi there! Not a development log for once. This is just a thread about how to run AF online on roll20. (There’s no character sheet for roll20 yet, but making...
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Hi there! A few minor changes now that I’m getting some new eyes on the game (and now that I’m actually playing it instead of just running). v0.3.6 was the first 3 of these...
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Hi there! Just released an update that covers a few things. Wording Updated wording in a few places for clarity. Thanks very much to False Idol Workshop for help with this!...
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Hi there! I’m going to highlight something that I think turned out pretty well with BURNOUT: the Fade check mechanic, which is the “primary” mechanical system of BURNOUT. It’s...
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Hi there! At long last, ACES HIGH is out! In it you’ll find: 6 Experimental Armaments, 6 Experimental Modular Systems, and 3 Experimental Frames (which include new Integral...
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Hi there! Some minor changes prior to ACES HIGH releasing. Look and Feel Everything has been revamped a bit visually. I have a real bold font now! Fixed a few typos/similar....
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Hi there! This time, I’m talking about Druid and Necromancer! Two weird 13 True Ways classes that I did weird things to. Both are (in my opinion) way more interesting than...
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Hi there! So as you’ve noticed, it’s been awhile since expansion chat. Mostly I just hadn’t been touching it since the v0.3 update - it was content-complete, but it needed...
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Hi there! Last time, I wrapped up the original 13th Age core classes. Now I’ll be talking about my Commander and Monk refreshes. Both of them had seeds of the Power dynamic I...
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Hi there! Based on my feedback from 0.3.0 I released a balance, metagame, and accessiblity update. Integral Traits A few Integral Traits received minor tweaks: Hairpin Controls...
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Hi there! Here to talk about two more classes, Sorcerer and Bard. This’ll round out the original 13th Age core classes (I think). The Original Sorcerer 13th Age Sorcerer has a...
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Hi there! In addition to the PDFs, I added a separate character sheet and card sheet. The former is self-explanatory, the latter provides a template for condition cards and...
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It’s out! Go get it! At long last, after just under two years of development, 36th Way is live! You can either get it here on itch for PDF/ePub or you can read the entire SRD...
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Hi there! I'm going to talk about some of the simplest classes in the original 13th Age - Barbarian, Ranger, and Paladin - and how they changed. The Original Barbarian...
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Hi there! Today, I'm talking Rogue and Wizard. I'm going to stop promising any of these will be short, but Rogue was, so I just kept going to round out the initial 4. The...
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Hi there! I'm going to be talking about the Cleric redesign. It's not as much as the Fighter changes so this should be shorter. The Original First, the original Cleric. I love...
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Hi there! Today I'm going to talk about classes. Specifically the one that started it all: Fighter. I've always said you can judge One Of These by how good their Fighter is and...
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Hi there! Last time, I covered the basic stuff that goes into each character. Now, we're going to go over what you need to make a character. There's really not much to it...
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Hi there! As promised, v0.3 is done! This one was a more extensive change than v0.2. See the devlogs tagged as v0.2 -> v0.3 for more details on why I made any given change....
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Hi there! I'm gonna talk about a lot of the other basics now - Attributes, Skills, and Icon relationships. Death to Ability Scores So ability scores in 13th Age and its...
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Hi there! I'm going to be writing a bunch of devlogs about everything in 36th Way, in pretty much the order I developed it. This one's about the most basic mechanics of 36th...
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Hi there! I want to talk a bit about one of the bigger v0.3 changes: Ammo. That is to say, I'm adding it. If you haven't read my initial 0.3 post and my Armaments and Dice post...
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Hi there! As noted in my last post, one of the things I'm changing in v0.3 is Attack rolls keying off Armaments. I'm going to dive deeper into that here, think out loud about...
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Hi there! So as alluded to, I have some ideas about what I want to do next to core. I came to these conclusions both by playtesting the game (and by replaying Armored Core) to...
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Hi there! Sorry for the radio silence. I've been working at ACES HIGH and also preparing a different project (to be announced shortly)! ACES HIGH is basically done pre-editing...
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Hi there! Tyrants were the biggest reason I decided to fast-track this expansion over creating premade missions. If you'd been paying attention to v0.1.0, you might have...