rootring
rooted in blogs, linked in a ringa wandering mind
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On the ring since 2026-03-23
Latest activity 3w ago
8 posts
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Recent links here
- Shiny TTRPG links #300 After/Over/Under
- don't miss 002 Swords Appeal (and Wizardry)
- The 46er - August 2026 My Exogenous Rules
- Patchwork Newsletter (Volume 2, Issue 29) My Exogenous Rules
- Cat Scraps: Apr 26 edmo's Apocalypse World podcast syllabus
- CATMAIL #3 It's About Time (in praise of campaigning)
- Shiny TTRPG links #270 It's About Time (in praise of campaigning)
- CATMAIL #2 a mechanic out of context
- Shiny TTRPG links #263 a mechanic out of context
- Patchwork Newsletter (Vol 2, Issue 6) a mechanic out of context
Latest 8 posts
Earlier
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Much has been written about Over/Under, what it was and how it worked, what happened and who was there. So I’ll spare you a repeat. This retrospective is about what it meant to...Linked by the ring
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There may come a time in a post-OSR (or NSR, or plain old OSR - whatever, choose your acronym) gamer's life where they feel compelled to study the old ways. To look beyond the...Linked by the ring
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CultureIt doesn't take much browsing of (non-5e) tabletop roleplaying hobby spaces online to see that much of the conversation on games is centred around rules, how to use...Linked by the ring
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This is a playful thought experiment. It’s about drawing together and synthesising elements of two games from different schools of game design. Maybe we get something playable...
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The best thing anyone can do to learn about and understand the playstyle and perspective that Vincent and Meguey Baker brought to the tabletop RPG hobby with Apocalypse World...Linked by the ring
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Problem 1Time. In this hobby we are blessed with an abundance of cool, creative, delightful, powerful and innovative games which urgently press upon us for our time and...Linked by the ring
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For context: this post is inspired by a question posed in an excellent podcast episode recorded by Thomas Manuel for Rascal News, in which he reads and responds to the Warden's...
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I love the Into the Odd / "Oddlike" / "Mark of the Odd" design space, these games feel natural to referee, they are "rules light" but the rules are highly impactful on play,...Linked by the ring