rootring
rooted in blogs, linked in a ringPeril and Plunder
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On the ring since 2026-03-25
Latest activity 3d ago
178 posts
This Week
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I’ve been having a hard time coming up with anything substantive to write about, so I’mma just drop a bunch of creatures for adventurers to tangle with out in the wilderness....
Earlier
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Inspired by listening to a bunch of Yellow Eyes lately, and also to some extent by the novel Our Share of Night by Mariana Enriquez. So far, only fragments of the Xanthic Codex...
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A ring forged from heavy, drab gray metal, bearing an arcane sigil. Characters with knowledge of magic can identify it as a combination of runes that meaning “I call upon the...
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Medium beastNo. Appearing: 1Hit Dice: 3d8 (13 hp), saves as a fighterArmor Class: 13 (hide + above average dexterity)Movement: As a normal, unencumbered human. Tofelbrocks can...
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Demons are a lot like humans, some of them are devious schemers… and some are just jerks. Tormentors are the second kind. Medium outsider (demon)No. Appearing: 1d6+2Hit Dice:...
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Winter warlocks are the mortal agents of the otherworldly entity known as Ithaqua, the Wind Walker. They haunt the coldest corners of the world, where the nights are long and...
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Medium beastNo. Appearing: 2d4Hit Dice: 4d6 (14 hp); saves as a fighter, has advantage on saving throws versus lightning-based spells and effects.Armor Class: Medium...
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A monstrous agglomeration of pumpkin vines, wormy earth, and moldering bones.
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If you're at all familiar with 4E mechanics, you can get a handle on the system.
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Rustic fey more closely aligned with the earth than any of the faerie courts.
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An finely-crafted sword in an elegant, archaic style. In certain lights, the silvery blade has a greenish sheen. Written in a flowing script down its length is its true name.
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A terrible foe armed with bestial strength and profane magic.
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Nostalgia is a helluva drug.
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Goblins keep all kinds of weird stuff in their pockets.
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Miczariel is a tempter, appearing to mortals experiencing a crisis of health, offering a miraculous cure in exchange for some service.
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Five adventurers entered a ruined fortress rumored to be haunted by a monstruous scarlet minotaur, the citadel's last ruler, cursed by Oros the Bull-god.
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Folk traveling on waterways must plan their routes carefully, or bring armed guards with them, lest they be preyed upon by these reptilian rogues.
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A suit of armor made from hundreds of jade tiles painstakingly wired together over a layer of padding.
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For when PCs start messing around with unidentified potions.
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In a remote, forgotten ruin, behind a door with a complicated lock or a crumbling stone wall, is a chamber with wildly different architecture - a room of gleaming surfaces and...
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A final ten magic spells completely described in only one sentence.
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Wizards of the soil, ocher magi concern themselves with the natural cycles of the earth.
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After a fearsome night-time storm, the PCs awake on a deserted beach with only the clothes on their back (and maybe a signature item clutched in their hand), surrounded by...
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…but every unhappy village is unhappy in its own way. What misfortune is plaguing this settlement? (Roll 1d12):
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Years ago, I was shooting the shit with some friends before we started a game session, and someone said “Goblins are the raccoons of D&D.” I don’t remember the context, but...
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A random table to add more flavor (har har har) to your elfgame. Roll2d6 2 Yellow musk creeper pollen: Soft golden yellow powder with a sweet flavor that produces a tingly...
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Large beastNo. Appearing: 1d4Hit Dice: 4d10 (22 hp); saves as a fighter. Has advantage on Dexterity rolls to maintain balance or catch self from falling.Armor Class: Medium...
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Domain Spells1st – faerie fire, feather fall3rd – levitate, moonbeam5th – counterspell, fly7th – dimension door, resilient sphere9th – contact other plane, telekinesis...
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Your patron was a god, once. Long, long ago, this being was worshipped as a deity of the earth. But they were usurped by another order of divinity and consigned to oblivion....
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“Kill your darlings,” the old cliche goes – the idea being that, to make progress with a creative project you can’t hold anything sacred, that you must be willing to cast aside...