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Recent posts from across the ring.
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Over on Bluesky, I recently finished up my readthrough of Dungeon Module B2: The Keep on the Borderlands - actually, by the time this post sees the light of day it will have...
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I love the Into the Odd / "Oddlike" / "Mark of the Odd" design space, these games feel natural to referee, they are "rules light" but the rules are highly impactful on play,...
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Hello there, I have played a lot of Whitehack RPG last year, and well it's a great system! My favorite is 2nd edition. The block text just reminds me of the TSR days. I created...
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To design a game, you have to break a few eggs and discard some rules or completely rewrite them. But you won’t know what to discard and what to rewrite until you feed those...
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Oh, you thought your job on the ship would give you skills?As if. Only life can give you skills, and that's something you don't get much choice in.When rolling an Intergalactic...
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What if a little street urchin was a psion? Something to think on this Troika! Tuesday. Here's a PDF for home printing
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I spent a little bit of time over the last two days getting ready to play Mythic Bastionland. I made a map over the holidays, but didn’t finish filling it with stuff at the...
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Sometimes we encounter situations where a specific Character isn’t available for a given Game Session due to the vagaries of scheduling or life interfering with a Player’s...
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Twisted views. Dastardly schemes. Impeccable fashion. The kind of character you just love to hate ~ Villains are a central cog in any campaign. Whether they're plotting their...
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Forget the algorithms. We've got people to show us the rpg blogosphere.
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I was thinking about writing an informative introduction where I highlight the prominence of the GM role and things like that. Unfortunately, I'm not going to dig through data...
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Hello, and welcome to episode two of the only tabletop roleplaying game video podcast featuring two simultaneous Roses! This time our topic is economies in RPGs: gold pieces,...
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Underappreciated Masterpiece.ThemesSuper Sentai usually have themes like Dinosaurs, Ninja, Samurai, Magic, Space, or Time. These are a little weirder but you could throw in...
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I’m going to be blogging about the current game I’m running, called The Shimmernight Sea. It is a nautical / pirate open-ended seabox. When I started planning this game, I knew...
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Ha ha! Burn!Preamble: For reasons, I realized I might need to allow players to be Skeleton PCs. I've seen undead classes before that march from skeleton (1HD) to vampire...
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Pseudo-Pseudohistorical Violence: Character CreationPseudo-Pseudohistorical Violence Master Page This is part of my ongoing project to flesh out Luke Gearing's...
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Bored of the same old trope of a travelling band of mercenaries, that owe some sort of debt, as your Sci-Fi campaign? Let's take some inspiration from existing work and come up...
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Rejoice!
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Joel over at the Silverarm wrote a funny, yet serious, post advocating for greater use of Her Dodecajesty, the d12. In the spirit of having more d12s around our lives (and Joel...
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I've been thinking about the Islanders again, and slowly noodling through a hexcrawl set in that region. This is for that. There are plenty of regional contests of strength and...
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"Hundkin make fine sellswords if you can stomach the bluntness. They'll tell you exactly what they think of your plan, your coin, and your character. And that tail never lies...
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I have written about keying dungeons in the past, when discussing Dwimmermount, and when talking about Deep Carbon Observatory. This topic seems to be in the news again, after...
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I'm excited to participate in City '26. This is the 2026 TTRPG/worldbuilding project, inspired by prior years' projects like Dungeon 23. This one was kicked off by Garblag...
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This is a simple procedure for a squire to swear the Oath and become a knight. It requires a seer to lead the ceremony and at least one witness must be present. The squire...
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Hello there, Over the years I have collected many systems, loved some and hated others. So, for the year 2026 I thought let's stick with 4 systems and switch to a new system...
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Whimsical Wonders needn’t always be intended for those who’ve Grown Up. Here are one Hundred Magical Toys & Trinkets aimed at a younger audience, though I’m certain the average...
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I mentioned last July that I wasn’t far enough into my group’s Traveller campaign to write a full blog post about it, but here in January after 9 sessions I feel better...
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This is a continuation of a review. In part 1, I described what I like about Nimble 2e. In this Part 2, I outline some things this homebrewer would fix, and give my overall...
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I worked on this over Christmas. It's a little late but perhaps you (like me) haven't quite cleaned up your tree yet. I have limited exposure to war games. I have played WH40K...
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On Dec 27 I began coding a little deck building game. Progress eventually slowed to a crawl, which made me realize it could have been more fun to treat this as a one-man game...