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Recent posts from across the ring.
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Hi! This is just a test post. Uhhh, go to my tumblr? https://www.tumblr.com/blog/fawntasticart
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Not sure how much life-update I wanna put in these? Let’s see… I got over my COVID infection, the election happened, I began a gradual-but-long-anticipated life change, my...
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There’s a special place in the depths of my heart for those freaky little merchants you find in odd places. The concept of “dungeon merchants” has been around forever,...
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A system of abstracted money.
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Two psions can choose to engage in psychic battle. Duels are conducted by rolling attack dice and adding to a shared total called PRESSURE. Attacks come in 3 forms: HEAVY...
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This is a Weird Worldbuilding game. You're provided with a set of tools to develop a near future world, like five years near, except there's been an Alien Invasion and that's...
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Thoughts on hyperdiegesis and implied settings.
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In my ongoing "design diary" of sorts for the Lancer One-Shot Jam coming up next month, I took a few days to explore the possibilities of laying out a TTRPG module using Typst,...
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A blog post about how to handle death in OSR games, and some alternatives that are more dramatic than instantly killing a Player Character.
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y'know what, sure, why the fuck not? Howdy, Farmhands. As of the time of writing, it is the release day for Dicegoblin's "Block, Dodge, Parry" (and thus, "Cairn")...
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As jaded as we've become by notions like "innovation" and "progress" in this late stage of our capitalism, one should take a step back once in a while and appreciate the good...
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"Forestmen’s Hideout 6054", TLG 1988 This Adventure Site was written as a thank you for a generous monetary donation that arrived during a moment of need! Thank you so much for...
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I have been stewing on the idea of publishing a one-shot for Lancer for over a year at this point, so I was thrilled to hear that Lancer community member Suji/nimoos...
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Welcome, traveler! Pull up a seat by the fire, the air's gotten chilly lately.This blog is a continuation of my Substack blog of the same name. You can read more about why I've...
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This month's RPG Blog Carnival, hosted by Forsaken Garden, takes Haves and Have Nots as a subject. This actually aligns with some of my setting thinking for the Sunset Isles,...
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"Island of Dragons Bones" by Zhang Li A simple jut of stone and sand, upon which the fossilized bones of some great beast lay. The water surrounding it feels oily and smells...
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A reading informed review of Fabula Ultima.
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I’ve been logging RPG sessions on RPGGeek since 2008, and last night’s Basement Game session — AD&D 1st Edition, running the module “Citadel by the Sea” from Dragon #78, in my...
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I have been considering this setting ("Hyrkos and the Parch", name pending) for some time, and have decided to post the result of some conversations I've had with members...
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A selection of music that inspires me
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So one thing where I feel like I don’t have like…authority in but at the very least have thought about is the concept of performance loss (and specifically avoiding it through...
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Taking a leaf from Messages from the Far Havens, I thought I'd talk a little about the games I'd like to run in 2025. Partly to pin down some ideas, partly in hopes that by...
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Gary Gygax is probably the best known name in Role Playing Games -- still, nearly 15 years after his death. Considered Dungeons & Dragons’ co-inventor and principal author of...
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Dynamicland and Dynamic Reality OverviewAs someone who is interested in the intersection of STEM and the arts, I'm a big fan of Nicky Case's blog, and in their most recent post...
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There’s a mechanic that I hate, whenever I see it. It goes something like this: “When a player narrates their action in a cool or exciting way, they gain [insert bonus].” Or,...
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Reflecting on the role of crowdfunding and rate of releases.
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Blades in the Dark: Deep Cuts by John Harper is a new expansion for Blades in the Dark. It’s not marketed as a second edition of Blades; instead they call it a treasure trove...
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Hi all, While I try to write a newsletter at least once a month, time got the best of me. Part of this is the lack of actual ttrpg writing and design I got done the last few...
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I’ve been kicking around a design rule recently I’m calling “1, 10, or 1000000.” The idea is that when you’re determining how prevalent something should be in your game there...
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They are firing, we are falling, and the red skies rend and shiver us, Barbara, Barbara, we may not loose a breath — Be at the bursting doors of doom, and in the dark deliver...