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rooted in blogs, linked in a ringPrismatic Wasteland
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On the ring since 2026-03-19
Latest activity 4y ago
125 posts
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So a game has “procedures” but what does that mean? This post presents a basic definition for an aspect of TTRPGs that is garnering more and more critical attention.Linked by the ring
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Include time-tracking directly in your game’s procedures, and you will never have to fiddle with a calendar for your campaign every again.
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I boil down the complicated shooting system in original Boot Hill to a single roll to make a combat system that is quick and deadly.
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A procedure for building a starting scenario (and the seeds for building a world) for both referees and players at the start of a new campaign.Linked by the ring
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It isn’t much fun to convert monsters from system to system. The answer is to not give non-diegetic stats for the monsters in your system-neutral adventures.Linked by the ring
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A few options for making healing from 0 hp feel more realistic and offer more tactical depth.
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In most games, the player doesn’t have a choice about what to do with their XP. But what if they could invest it into their character, their followers, their equipment or anything else?
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Maps are important for running location-based adventures, but having a useful calendar or timeline is equally essential.
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An evaluation of the true villains of the classic adventure: the Cult of Evil Chaos, including what they might be up to two hundred years later.Linked by the ring
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I propose a procedure for running TTRPG taverns less like a beginner’s improv class and more like the Mos Eisley Cantina. I also briefly describe the trend of “proceduralism”...
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A second project update for Barkeep on the Borderlands where I detail newly revealed stretch goals, including a phenomenal guest writer being added to our team (cf. the title).
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An update of my Kickstarter Campaign, which has just unlocked it’s seventh stretch goal! Also some thoughts from our star-studded team of guest writers.
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Announcing my new adventure coming to Kickstarter and doing my best carnival barker impression as I exhort the reader to go back it.
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How to make an adventure also serve as a modular toolkit for referees, plus a preview from Barkeep on the Borderlands.
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I present my own rules for prolonged drinking after first discussing what makes rules for alcohol worthwhile in the first place.Linked by the ring
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People often ask for realism in their games but have difficulty articulating what it is they really want. If realism is understood as a world that reacts to player-character...Linked by the ring
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For Dyson Logos’ Dicember Challenge, I address the final prompts for the month, but up the challenge by pairing the prompts together.
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For Dyson Logos’ Dicember Challenge, I address the first 21 prompts in a single blogpost.Linked by the ring
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I commemorate the first anniversary of my blog by detailing my path to the OSR (and list my top 10 posts thus far).Linked by the ring
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I present a new way to award XP that doesn’t disrupt your game or require bookkeeping.
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Most OSR and Post-OSR games run on a core, often unspoken procedure of questions and answers. This post interrogates ways this is similar (and dissimilar) from story games and...Linked by the ring
- The Anti-Randomness Taskforce Wandering Diejack
- Narrative Frameworks in TTRPGs The Novel Game Master
- 9 Things I've Learned Running 9 Different RPGs The Novel Game Master
Show 6 more
- Storytelling through Violence in Mothership RPG The Novel Game Master
- The Blank Stare The Novel Game Master
- Procedures Are Habits, Not Rules Being an Asshole to a Goblin
- Nested Monster Hit Dice mindstorm
- Rules Sketch: The basic procedure and revising procedures Playful Void
- Theoretical & Practical Proceduralism Traverse Fantasy
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I mashup several classic Halloween monsters to create ten new spooky monsters, and discuss how I would use them in games.Linked by the ring
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Ideas for a spooky, lake-themed adventure.
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The Keep on the Borderlands is not what it seems. This reinterpretation of a classic module presents a more vibrant world, ripe for player choice.Linked by the ring
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An brief exploration of why games are political by their very nature.
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I rate all the cards in the original Deck of Many Things, as presented in the Greyhawk supplement. All ratings are final and irrefutable.Linked by the ring
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Dice are for divination, a tool that gives final say to fate. When you roll the dice, respect the result. But when you know what the result should be, don’t roll the dice.Linked by the ring
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Rules for negotiations that don’t impede roleplay.Linked by the ring
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Into the Odd revolutionized combat by jettisoning the “to hit” roll. This post offers a combat system that maintains single-roll attacks, but imbues that roll with a greater...
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I walk through the process for making my first adventure, what it did well, and what it could have done better.Linked by the ring