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rooted in blogs, linked in a ringBastionland
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On the ring since 2026-03-17
Latest activity 8y ago
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Cageshacke is an INTENSE borough of Bastion. Of course it's surrounded by an electrified cage, but some houses and boroughs also choose to have cages. The main reasons you'd go...
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The text of Electric Bastionland is very nearly completed, after which it goes out of my hands and things like artwork and layout can start happening. We're a way off from...
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There's a bit of a fad in Bastion for Alien Martial Arts. You give it a cosmic sounding name, claim you learned it under a foreign star, or get a visiting Alien to play along,...Linked by the ring
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Bastion has been modern for a long time. This is the next step. If you can think of something from the modern world, it's here, but in an old fashioned style. Slow, expensive,...Linked by the ring
- Growing Edges and GMing Exercises Sifting from the Stream of Knowledge
- Random Character Creation: The Good, The Bad, and the Ugly Magnolia Keep
- Developing the Sandbox: Outdoor Encounter Tables Blog of Forlorn Encystment
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- Epistle Maps, An Exquisite Hamlet The Play Reports
- Spark Tables for Prophesies Tree Climber
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- Kelpsprot Prep 2 The Dododecahedron
- Spark Tables for Cities Billhook
- More Medieval Weapons, Please! Behind the Helm
- Building Spark Tables Behind the Helm
- The Great Antarctic Hexcrawl Pt. 1 - This Train Is Bound for Idraluna (Planning, Prefectures, and Road Networks) Idraluna Archives
- Don’t List Out Gear Prismatic Wasteland
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In Electric Bastionland everybody starts with: A failed career. A shared debt. Here are the one-hundred possible options for the former, all determined by the roll of your...Linked by the ring
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In Bastion, Everything is Complicated. Things are specialist, but there's always more to them. There are no general stores, but every focused shop has something else that you...
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By the book, if you want to try something unusual in combat, beyond a regular attack, you work with this: Combat Manoeuvres: If the players want to do something like disarm or...
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These guys are due another look, condensing the previous posts into one usable set of guidelines. MOCKERIES Creatures of wood, felt, and steel given the spark of life. They...
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It's here! Some changes from the previous version, and a chance to test out the character backgrounds system in a bit more detail. Notably, this also doesn't include an...
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One theory is that Bastion's growing number of radio towers and neon lights combined to act as a beacon to all beings, from Foreign Stars. They came for the signal, stayed for...
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AUTOMACHINES Maybe they grew from the Underground's impossible dimensions, maybe they fell into there from our own future creation, or maybe they were planted by Foreign...
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Bastion: The only city that matters. The Electric Hub of Mankind.Everything beneath our sun is Bastionland; the furthest reaches of Deep Country, the long shadow of our past,...
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I've been giving some thought to Religion in Bastionland. Though I've got other ideas up on the wall, here's one take on it. Religion doesn't have to involve supernatural...
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If you frequent a big city, you'll know that all the buildings and cars and pigeons are nothing in comparison to all the bloody people. Now imagine it on Bastion's scale. The...Linked by the ring
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If you want to playtest BASTIONLAND, you can download the Playtest Packet containing: A more radically altered set of the Into the Odd rules than will probably make it into the...
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THE GREAT COSMOS THE GOLDEN LAND THE FAR LANDS THE ASTRAL PLANE THE STAR LANDS THE HEAVENS THE FOREIGN STARS Whatever the academics are calling them this week, there are places...
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There's lots of talk of deadly combat, tactical combat, cinematic combat. The goal with Into the Odd is for combat to be Decisive. I wanted the potential for deadliness,...
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The exact geography of Bastion’s streets is less important than the route between key points. As such, Bastion is best mapped like a Rail Network. ROUTES Draw two or more...
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Foreground Growth is a simple concept; It can be broken down into three principles. Foreground Growth Your character grows more interesting, not necessarily more powerful. ...
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People are everywhere in Bastion. Frankly, there are too many altogether. Everyone hates the crowds, but nobody wants to move to a Failed City or, worse yet, some Deep Country...
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Bastionland is going to distill a lot of GM guidance into very clear procedures. Each of the four sections of the world will have their own procedure, but the core procedure...
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I've talked about my reasoning behind trying Charm in place of Willpower. Essentially it strengthens the idea that Ability Scores generally have two uses in Into the Odd....
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I'm currently experimenting with renaming Into the Odd's Willpower Ability to Charm. Symbolic of Into the Odd leaping off the rails, potentially over a shark. Relax, I still...
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Bastionland isn't really a state. It's a way of thinking that generally shares a few ideas: Bastion is important enough that even those outside it must surely accept that they...
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I love interesting mechanics, but Into the Odd has like three mechanics total. And none of them are very interesting. But that ultra-light core is the game. Rather than...
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I run mostly one-shots and short-form campaigns, so it's no surprise that I like my character growth quick and messy. Slowly increasing scores and damage output over months of...
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Into the Odd is a game about Greed. Those without greed go and work in a factory and don't get to be player-characters. You're a Treasure Hunter. You have Greed. Even if you...
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Balance isn't about making things equal, it's about preserving interesting choices. Characters Starter Packages lightly balance characters with higher scores against those with...
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Bastion is an Adventure Site. It is not a hub. Not a main menu. Not an online shop. People die in Bastion! They get tricked, take wrong turns, and fall victim to industrial...
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You don't have to get a time machine to visit the past. You just have to leave Bastion and head into Deep Country. It stretches on and on. Seas, Mountains, Deserts, but always...