rootring
rooted in blogs, linked in a ringBastionland
Visit site Feed Incoming links Search this blog
On the ring since 2026-03-17
Latest activity 10y ago
762 posts
Brick
Older posts · Back to profile
Earlier
-
Marks are just another type of Oddity, but rather than a tangible object they're a sort of transformation that happens to you. Something is changed, but you get an ability of...
-
This series of posts has been pretty heavy going, but we're at the end now! Skip to the bottom if you want a summary of how to actually apply all this to your game. Foreground...
-
Down with Hitpoints! I hinted recently that I wanted to experiment with a 10hp cap on characters. Well I've played around with the figures and I'm going to try 3d6hp, so an...
-
Unions and their Secrets Anything from a club to a cult to an army. As a general rule they: - Want your money and service - Offer secrets that you want to be a part of - Have a...
-
A Brief Note on Treasure and Oddities I'm not about to give solid figures for how much treasure you should put in your expedition sites, but next time I'm going to try the...
-
With treasure, I'm pretty generous when it comes to giving both new and ongoing characters Oddities to play with, but I'm terrible at giving actual Treasure. You know,...
-
If Damage, Stress, and potentially Strain can all reduce your hitpoints, it further highlights the fact that HP are not your physical toughness. You could rename them energy or...
-
I sometimes say that Into the Odd only has two mechanics, Saves and Damage. There's at least one mechanic hidden in the background, and a handful of others that I've been...Linked by the ring
-
Part of the reason I started using Oddities instead of Arcana was to blur the lines between equipment, environment, monsters, and NPCs. What monster doesn't have the potential...
-
When I wrote about how Oddities don't have to be magic item equivalents I also touched on my lingering issues with the WIL Score. A Place for WIL As it stands, WIL is used by...
-
The story goes that the Mouse Queen came to Bastion centuries ago, and gave us the knowledge of chemicals, guns, and dutiful work. Before her arrival we were no better than the...
-
Gods are not good. But they are powerful. This is a world where it pays to know how to avoid angering the gods. Each of the Gods ties to one of the classic D&D Saving...
-
Too much time in the Far Lands changes people. If they travelled via the Underground, they have moved beneath time. What seems like a month-long jaunt from Bastion may have...
-
Ecky Burgh - Home of the Original Green Smoke Pudding Deck - Try the tiny but obcenely priced (1g for an assiette) desserts. - Enjoy the only spot of clean air in the borough,...
-
I'm planning a one-player Investigation Game using Into the Odd, because why use anything else? OSR games are all about modular rules. If you need to chop bits off, or...
-
Nobody agrees on how best to divide up Bastion. Mayors, Lords, Grand Officials, and Master Judges bicker over blocks when the going is good, and claim no responsibility for...
-
So I talked about Reactions Rolls before, but David McGrogan has written something I want to steal. As discussed, Into the Odd handles reaction rolls with the line: Garnering a...
-
You Meet in a Tavern isn't lame because it's overplayed. It's a crappy place to throw the group into together. It does nothing to spur the group onto adventure, there's lots of...
-
It's no secret that +Arnold K. and I have been collaborating on a d100 horses table for many years now. There were murmurings that the project would never reach completion, or...
-
Into the Odd has four classes of weapon. Hand Weapons - One handed, d6 damage. Field Weapons - Two handed, d8 damage. Noble Weapons - One handed, d8 damage, fancy and pricey....
-
Part 2 in a series of apocryphal essays concerning the nature of the Far Lands. Of all the great minds in Bastion, these five writers were available. The Spirits of Everything...
-
Into the Odd doesn't have many moving parts, but your game should have lots of interesting decisions to be made. For interesting choices you need to: Give enough information....
-
Sick of the Starter Arcana in the Into the Odd book? Do this instead. 1. Roll your Into the Odd character as normal. 2. You also roll d100 for an Oddity. You know how it works...
-
Part 1 in a series of apocryphal essays concerning the nature of the Far Lands. Of all the great minds in Bastion, these five writers were available. Inside the Jealous Mirror...
-
The Death of ArcanaArcana were introduced to the game to act as rule-breakers. Items that function as magic does in D&D, or high-tech does in Sci Fi games. Early versions were...Linked by the ring
-
The Underground runs below the rest of the world both literally and metaphysically. The Underground exists to bypass things. A tramway tunnel under Bastion simply wants to...
-
The wind is colder here. The hills are steeper. The wounds left by hungry birds sting more, and your soft city flesh gets infected with tough-skinned maggots. But it's nice and...
-
Wizzodds are not to be confused with fairytale Wizards who are often mystic guides that can do anything. Wizzodds can probably do anything, but are in no fit state to guide...
-
d6 Enforcement Groups of Bastion Obviously there's no centralised law enforcement in Bastion, so anyone can set up a group of thugs and have a go. They have different ideas of...
-
So, on Friday Into the Odd turns one year old. I was going to write a post about the traditional anniversary gift for one year. Then I looked it up and saw it was paper. The...