rootring
rooted in blogs, linked in a ringBastionland
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On the ring since 2026-03-17
Latest activity 11y ago
762 posts
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If you get arrested down in the pastel-painted Unwish district of Bastion, the court will be overseen by one of the eleven Fullsisters. These identical-looking women were each...
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It's easy to look at the second key principle of Bastion (Nobody know who's in charge) in isolation and imagine an anarchic city without any sort of government. But instead...
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Pale children fill the window Gazing through spittle to spy a river, a big tree, a wild horse The city hurls rocks and cans as we steam away Clattering against our iron shell...
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What do you need to know about a district of Bastion to run a game based there? First, remind yourself of the Key Principles of the Odd World. 1. Bastion is the only city that...
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Roll d12 Mouth half sewn up. De-programmed former cultist. Near constant black nosebleeds. Started after a black-out drinking session and waking up in the Underground. Wears...
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The Forge is still one of the most useful generators out there. I'll use the first set of results from each of its four generators without any cheating and re-rolling. The...
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Into the Odd Combat - An Attack cause damage based on the weapon. For most this is d6 or d8. Armour reduces the damage taken by 1. There's no to-hit roll as in traditional D&D....
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Roll d6 to see which tale the Street-man tells you. Roll d4 in addition. 1: It's a load of nonsense. 2: It's based on a truth. 3: It's true. 4: It's actually much weirder. 1 -...
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I've been trying something new with fluff, setting info, flavour, worldbuilding, whatever you call it. I think of it as the spice in a meal. The game is bland with too little,...
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Roll d12 to find out what those weird guys were hauling. Image Source 1 - Soldier Seed Polished tins of silver seeds. Label shows immaculately uniformed soldiers growing out of...
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General B. R. Yarr - Head in a Jar STR 0, DEX 0, WIL 17, 2hp, Armour 1. Confined to a reinforced glass jar. Completely immobile. Can only act through a telepathic link with his...
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Torture Herald STR 10, DEX 8, WIL 8, 14hp. Cold Trident (d8, see below), Pistol (d6), Adorned military uniform that looks like a child made it. Walks in spasmodic jolts, chases...
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Tell me about that OSR game you've been harping on about. The Setting 1) How is it like D&D? 2) How is it not like D&D? Character Creation and Advancement 3) How is it like...
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Deep Country names mean something to those who speak the local dialect. Outsiders always pronounce it wrong. Questioning their non-standard pronunciation, or saying it wrong...
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Krone Chaybarg's Parallel Projection Tanks are secured in an underground vault, but if you have a good idea for an experiment, he'll let you take a ride. The six tanks look...
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There aren't really your typical living-dead in Into the Odd. Cheating death isn't about dealing with souls, and holy symbols don't really come into it. But you're so sure you...
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The move to a post-industrial setting for Into the Odd was, in part, to provide a more familiar home for characters. This would make the weird stuff seen on expeditions seem...
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With Deep Country being such a drag, ships are often the best way to travel even if you aren't leaving the continent. Wind fills the sails, drummers pound oarsmen into action,...
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As concrete canals feed Bastion, bloated rivers roll country folk from one place to another at an infuriating pace. Nobody cares enough to map them, so they just think of it as...
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A highly exclusive collective of ten paid killers. Their rates start at 10g for a kill, increasing with the difficulty of the target. Despite being a collective, they never...
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From urchins to academics, the youth of Bastion love radifying new gabbernations to keep the Suckerate from knowing what they're stewering on about. Pisteroons - Trousers,...
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Into the Odd has four weapons that you're likely to see carried. Hand Weapons are one-handers from daggers to axes, and pistols. d6 damage, one hand. Field Weapons are...
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The final prints of Into the Odd have arrived, and will be shipping out over the next few days. Every copy will also come with a free misprinted version (mostly just the back...
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Skywhorl is a twisting stairway branching off into side-stairs, bar-rooms, market halls, and grand parlours claimed by Astral Cults. It sits in one of the lesser known quarter...
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The Shallow Quarter is where all the cool gangs hang out. The gangs of Sludge Basin aren't interested in being cool. Henk Scannar & The Gladiators of Toil STR 18, DEX 12, WIL...
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Rumoured Gangs from the Underground's Shallow Quarter Ability Scores are given for the leader, followed by the Detachments they can muster. Any notable possessions are also...
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This helm allows the wearer to perceive prolonged amounts of time at an increasingly fast rate. In this state they can perceive, think, and imagine as normal, but cannot move...
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Ux STR 10, DEX 5, WIL 18, 13hp, Armour 2, d6 Claws (under sunlight only). These colossal old creatures want to gather more servants, and contact other super-intelligent beings....
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More things I keep in mind when designing an expedition site. Traps, Monsters and Arcana are covered already. Dungeons 1. They hold something worth finding. 2. They hide a...
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Searchers of the Unknown boiled D&D down to HD, HP, AC, Damage, Movement. Clearly a cumbersome bloat of a system. I mean who even uses Movement? HD and HP? Talk about crunch...