rootring
rooted in blogs, linked in a ringview: picked up recently most linked
Picked up recently
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Won’t Somebody Please Think of the Sacred Cows!?!
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It's Over!Linked by the ring
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HuuuuugeLinked by the ring
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Static Shocks and Rubber BandsLinked by the ring
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Yelling At CloudsLinked by the ring
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launch party!Linked by the ring
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It's quiz'o'clock!Linked by the ring
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The Cult of Set Has Too Much StuffLinked by the ring
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Original Article: https://samsorensen.blot.im/apologia-for-plain-paragraphs
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Slightly Less Early Design TheoryLinked by the ring
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Patch Notes!Linked by the ring
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Domain Specific Technical Writing
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A lotLinked by the ring
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← Back to overviewLinked by the ring
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← Back to overviewLinked by the ring
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Here be DragonsLinked by the ring
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I rolled an investigate checkLinked by the ring
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Old School EssentialsLinked by the ring
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Classic FantasyLinked by the ring
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One Example, Many SystemsLinked by the ring
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Old School EssentialsLinked by the ring
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Old School EssentialsLinked by the ring
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Early Design TheoryLinked by the ring
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In which I argue against a excerpt from Between Two CairnsLinked by the ring
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Old School EssentialsLinked by the ring
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A Procedure For Finding Rare Item BuyersLinked by the ring
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Vickrey Auctions AboundLinked by the ring
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One of the most influential writings I’ve read with regards to game design is Chris McDowall’s Information, Choice, Impact. The article is worth a read, I’d summarize it as:Linked by the ring
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Here Be Monte-CarloLinked by the ring