rootring
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On the ring since 2026-03-24
Latest activity 4y ago
66 posts
Earlier
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People (salaried professionals aside) play games for fun.
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In what is difficulty, I talked about how there's three forms of difficulty:
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Creating a MMO leveling experience where players have to slog through boring or needlessly repetitive content in order to unlock the "fun" part is bad design.
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On a physical level, games show us stuff on screens and send sound to our headphones.
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Precise spacing and positional play is extremely difficult whenever there's latency involved.
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This post should serve as a sort of myth-dispeller about action combat (BDO, New World, TERA) vs tab combat (World of Warcraft, FFXIV) in MMOs.