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rooted in blogs, linked in a ringBastionland
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On the ring since 2026-03-17
Latest activity 4y ago
762 posts
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My mechs have are now referred to by a silly TLA because it's the law. I'm this close to renaming the whole game MAC ATTACK but I wonder if it's a step too far. (does look...
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I've been trying to drill down to the identity of each of the factions in Intergalactic Bastionmechs (I really need to give this a proper name soon). Most of all I want them to...
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I’ve been thinking about how Battletech handles factions. I was speaking in a Discord about how there’s a lot I love about the larger setting, but it took me a long time to...
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You can now venture into The Droner House, perfect if you're looking for a spooky Into the Odd/Electric Bastionland adventure site this Halloween. And it's FREE!You might...
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One of my current notes for Mythic Bastionland is "more reasons to travel around the realm". I mean there are already some in there. Travel brings Omens, which lead toward the...
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What am I looking for in a Mech game?My wishlist was something like: 1. Field every type of unit from infantry squads up to huge mechs 2. Have unit and weapon types feel...Linked by the ring
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You'd be forgivenfor thinking that I want every game to be rules lite. While I love that style of game I can't deny the draw of crunchier systems, at least on paper.The reality...Linked by the ring
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This week I picked up the starter box for Classic Battletech, mainly because I had the sudden urge to paint some lumbering mechs. Now I've painted them and about an hour...
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A sidestep from game content today. A year ago I wrote about the experience so far of working full-time on games. Everything in that post still applies, but with another year...
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Earlier this year I wrote about my first dip into Traveller, but I didn't get onto talking about the Universal World Profiles and Universal Personality Profiles. In short, it's...
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Better late than never, I'm building a mailing list where people can keep up to date with everything happening at Bastionland Press. Expect an irregular digest of my normal...
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Psst, I'm not actually here right now, so it's just a short one this week.When I sit down to play an RPG, I'm usually happiest when the following things are present: Solving...
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In Mythic Bastionland I talk about the Primacy of Action.PRIMACY OF ACTIONEven when using the rules for travel, exploration, and combat, remember this, the most important...
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I don't think I'd ever want to make an RPG without testing it. It's not that testing is completely necessary. You can make something and put it out right away, and this might...Linked by the ring
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This whole post might be stating the obvious, but it's something that's been bouncing around my head a bit. You don't need a system for your RPG. A group can sit down and rule...
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Sometimes XP is sometimes framed as an amalgam of: Reward for doing something (get XP for Treasure/Killing/RP/Attendance) Catalyst for character growth (you level up when you...
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One of the design goals for Into the Odd was that you should be able to sit down with a brand new player and get to playing almost right away. Fast character creation,...
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Last week I wrote about how I was prepping for my Primeval Bastionland playtest (which went well!). In particular, how I wanted a world that felt real, like it existed outside...Linked by the ring
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I've run games with every amount of prep you can imagine. No prep, low prep, mid prep, high prep, gigaprep (maybe not). Any of these styles can be made to work, but for...
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So, most of this week has been hammering away at the Primeval Bastionland Playtest and today I sit down to write the editorial but... the writing part of my brain is crumbling....
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(Note: This was written a week ago, before the current playtest release of Primeval Bastionland)Like the dreamlike mists that cloak its landscape, Primeval Bastionland...
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A land born of myth. The past that never was now is. Petty domains in wildland. Horrors from story and song.But in our dreams, the shining city. A haven of civilisation.All...Linked by the ring
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Burdens are one of the more significant additions I'm playing with in Primeval Bastionland. They're inspired by Fatigues from Mausritter, which in turn made their way into...
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This week is the tipping point where I really do feel like AI is going to steal work from human creators. Of course this has been obvious for a while, but now I can see it in...
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When should you give the characters a bonus to their attack? This would be Enhanced in ITO or a Bonus Die in EB. Sometimes this can feel arbitrary, and it's just a game of...
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Relax everyone, I've solved Soulslike Combat in RPGs™ Like all the great rules of our time this was written for my games but works with anything. SLOW ACTIONS: Some actions or...Linked by the ring
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This Bastionland Editorial was originally sent as a reward to all Patreon supporters, and is released freely on this site a week after its original publication.If you want to...Linked by the ring
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This Bastionland Editorial was originally sent as a reward to all Patreon supporters, and is released freely on this site a week after its original publication.If you want to...
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This Bastionland Editorial was originally sent as a reward to all Patreon supporters, and is released freely on this site a week after its original publication.If you want to...
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This Bastionland Editorial was originally sent as a reward to all Patreon supporters, and is released freely on this site a week after its original publication.If you want to...