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What if I told you that you could map every single element in your adventure to one of two states? You heard it here first friends and enemies: I’m back in the writing mines,...
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Among the OSR blogosphere, there’s a lot of advice about how to make a sandbox. A whole lot of them involve breaking out a hexmap and populating it, creating a world for...Linked by the ring
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Location-based adventures have a lot going for them. They’re naturally quite atomic in scale, in that each “room” exists mostly on its own, and the GM running the game can zero...
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Forgive me, but I must post theory. I want to talk about worldbuilding, cognitive load, and the narrative baseline. Let’s first work to define what the narrative baseline is,...Linked by the ring
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Hypothetical time: you’re starting a new game and want to have all the player characters connected in a way that creates just the right amount of drama, tension, and connective...Linked by the ring