rootring
rooted in blogs, linked in a ringLinked across the ring
Posts being picked up across the ring in the last 30 days.
view: picked up recently lightly linked
Picked up recently
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Here’s a pair of questions I have been pondering: why don’t I make keyed hexcrawls for wilderness travel in my home game, and which published hexcrawls have I liked and why...
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The map as a communication tool between designers, GMs, and players.
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"I would draw some of the great tales in fullness, and leave many only placed in the scheme, and sketched. The cycles should be linked to a majestic whole, and yet leave scope...
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Below is a small lightweight procedure to use when your players have found themselves in a complex and tense situation. Multiple threats and vectors threaten the group, and...
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A framework for thinking about refereeing as Backend, Frontend, and Runtime, so you can diagnose play problems instead of solving the wrong ones.
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Reskinning the BeholderThis is an attempt to reskin Dungeons & Dragons classic weird and terrifying monster the Beholder in a way that works for less generic fantasy settings…...
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I started writing little scenes about the locations keyed in my hex map and it's transformed my game for the better. The player-facing mapWhile preparing my campaign's hex map,...
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A decade of knowledge applied to the most common questions in tabletop.
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TTRPG Map, but make it Anti-colonial.
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"We'll stop here and finish it next session, no problem!"In my current megadungeon home game, we have not played for almost 4 months now because of a mistake I made. It's a...
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After some recent conversations with friends about various D&D editions, I thought it would be useful to compile a brief summary of different editions of the game. You could...
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The second in a series of player aids, today I've got a downloadable, printable notebook with text to support player skills in investigation for games like Call of Cthulhu.
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A new method for procedurally generating the terrain of a hex map that adds some level of “memory” to the otherwise disconnected random tosses of the oracle dice.
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tl;dr: get a broad coarse view of your world; there are easy tools to use & you will not regret it when your players head for the horizons. This is for the Maps Blogwagon from...
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This post is part of my series on developing the sandbox. You can read other posts in the series here. The series will, when necessary, go into detail on the development of my...
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A roundup of 50 blogs from the past few months that all focus on maps (including a few adventures that key off the same map).
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kids these days always on their god damn thrones There are no mundane thrones.A king's throne can delude you (echoes of former grandeur). A lich's throne can possess you. A...
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I’ve mentioned in passing my haven rules for my homebrew heartbreaker Cinco! but never took the time to describe it in much detail. Remember that I don’t really fuck with...
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When I was first reading The Dark of Hot Springs Island, one of the things that struck me was that the density of points of interest on the island was almost completely uniform...
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Not all maps help play. Some clarify, some confuse, some inspire, and some just sit there like decoration.