rootring
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Posts being picked up across the ring in the last 90 days.
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Picked up recently
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An alternative to stat blocks designed for The 1 HP Dragon.
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Lessons learned about teaching the OSR play style to middle schoolers using Cairn Second Edition.
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What is “true” about the fiction of your world? I present a tier list (no S tier, sorry) of sources of truth and argue that the paramount source is what actually happens in...
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What if I told you that you could map every single element in your adventure to one of two states? You heard it here first friends and enemies: I’m back in the writing mines,...
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#Daggerheart #CriticalRole #Gaslighting #BigDogBeefstink'sCigarettesthatareGoodforYou
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This post is part of the Prismatic Wasteland blog bandwagon on the topic of maps.The first mention of mapping by players in the AD&D PHB is on page 101, in the section titled...
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Here’s a pair of questions I have been pondering: why don’t I make keyed hexcrawls for wilderness travel in my home game, and which published hexcrawls have I liked and why...
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The map as a communication tool between designers, GMs, and players.
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"I would draw some of the great tales in fullness, and leave many only placed in the scheme, and sketched. The cycles should be linked to a majestic whole, and yet leave scope...
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Below is a small lightweight procedure to use when your players have found themselves in a complex and tense situation. Multiple threats and vectors threaten the group, and...
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A framework for thinking about refereeing as Backend, Frontend, and Runtime, so you can diagnose play problems instead of solving the wrong ones.
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Reskinning the BeholderThis is an attempt to reskin Dungeons & Dragons classic weird and terrifying monster the Beholder in a way that works for less generic fantasy settings…...
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Urban design is the art and science of shaping urban spaces. Let's steal from it.
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Discussions around the bullet typographical device have been making its rounds in the Blogosphere and inciting much debate and discourse, which I’m partially adding to with...
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Artist credit: Jeffrey HummelGamers suck at talking about difficulty. It's one of those topics that somehow never produces a good conversation. It's mired in bizarre value...
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WF over at Prismatic Wasteland called for a blog bandwagon back in February to discuss the topic of maps. I perseverated for a while about whether I had anything interesting to...
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I bought some tengu from Reaper the other day just because I've always enjoyed corvid-folk and thought they would be a good miniature to have on hand. I even had a half idea...
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I elucidate the ways that the Pokémon games embody several principles of the OSR playstyle, which is maybe unsurprising when you consider the history of JRPGs.
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Grace from the Phloxserver recently wrote about some of the DM procedures that friends of theirs use while running games. It's a great piece of writing, and got me thinking...
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I started writing little scenes about the locations keyed in my hex map and it's transformed my game for the better. The player-facing mapWhile preparing my campaign's hex map,...