rootring
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Posts being picked up across the ring in the last 90 days.
view: picked up recently lightly linked
Picked up recently
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Announcing a new blog bandwagon! This time you have 80 days in which to write something on your blog about maps and/or to annotate/remix/expand a map drawn by the esteemed...
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An alternative to stat blocks designed for The 1 HP Dragon.
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Over 90+ blog posts. And a surprise category for 2026.
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Dungeons & Dragons began as a game about exploring mazes, trying not to get lost as you navigate spaces with complicated layouts. At some point, these conventions fell to the...
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#Daggerheart #CriticalRole #Gaslighting #BigDogBeefstink'sCigarettesthatareGoodforYou
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Rules form relationships with each other. Some share play. Some hog it.
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What if I told you that you could map every single element in your adventure to one of two states? You heard it here first friends and enemies: I’m back in the writing mines,...
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Lessons learned about teaching the OSR play style to middle schoolers using Cairn Second Edition.
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I elucidate the ways that the Pokémon games embody several principles of the OSR playstyle, which is maybe unsurprising when you consider the history of JRPGs.
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Grace from the Phloxserver recently wrote about some of the DM procedures that friends of theirs use while running games. It's a great piece of writing, and got me thinking...
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Landmark, Hidden, Secret reframed for character knowledge.
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Reaction rolls are my favorite part of OSR/NSR play. But they have been around forever, in largely unchanged form, since the early days of DnD. That got me thinking: can we...
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To design a game, you have to break a few eggs and discard some rules or completely rewrite them. But you won’t know what to discard and what to rewrite until you feed those...
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I play a lot of games with my son. Sometimes we don't have dice, cards, or other tools for resolving narrative situations. Initially I toyed with a resolution system that...
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rootring is a curated webring for TTRPG blogs: a place to wander from site to site, discover new writing, and follow the blogosphere.
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Early in the history of the hobby, a number of factors (including primordial Gygaxian authoritarianism) led to the perception/practice of game masters as petty tyrants who...
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I review every single room (and some non-rooms) in the original funhouse dungeon and describe what makes them work or not work and what is worth stealing for your dungeons and...
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Last week, there was some discussion on the Prismatic Waystation Discord of how high danger or lethality in OSR-inflected play combined with the ease with which a character can...
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Sometimes when you're writing a dungeon room, it can feel like pulling teeth. The empty space and the stocking result of "Trap with Treasure" mocks you.Here's a technique to...
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This post is part of the Prismatic Wasteland blog bandwagon on the topic of maps.The first mention of mapping by players in the AD&D PHB is on page 101, in the section titled...