rootring
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Posts being picked up across the ring in the last 90 days.
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Picked up recently
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Lessons learned about teaching the OSR play style to middle schoolers using Cairn Second Edition.
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What if I told you that you could map every single element in your adventure to one of two states? You heard it here first friends and enemies: I’m back in the writing mines,...
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Discussions around the bullet typographical device have been making its rounds in the Blogosphere and inciting much debate and discourse, which I’m partially adding to with...
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What is “true” about the fiction of your world? I present a tier list (no S tier, sorry) of sources of truth and argue that the paramount source is what actually happens in...
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I bought some tengu from Reaper the other day just because I've always enjoyed corvid-folk and thought they would be a good miniature to have on hand. I even had a half idea...
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I started writing little scenes about the locations keyed in my hex map and it's transformed my game for the better. The player-facing mapWhile preparing my campaign's hex map,...
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A roundup of 50 blogs from the past few months that all focus on maps (including a few adventures that key off the same map).
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Here’s a pair of questions I have been pondering: why don’t I make keyed hexcrawls for wilderness travel in my home game, and which published hexcrawls have I liked and why...
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The map as a communication tool between designers, GMs, and players.
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The following system is in use in my Murdicog's Manse game. A couple people had asked for details, so I'm making it a separate post. Instead of rolling the usual six ability...
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"I would draw some of the great tales in fullness, and leave many only placed in the scheme, and sketched. The cycles should be linked to a majestic whole, and yet leave scope...
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A new method for procedurally generating the terrain of a hex map that adds some level of “memory” to the otherwise disconnected random tosses of the oracle dice.
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Below is a small lightweight procedure to use when your players have found themselves in a complex and tense situation. Multiple threats and vectors threaten the group, and...
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A framework for thinking about refereeing as Backend, Frontend, and Runtime, so you can diagnose play problems instead of solving the wrong ones.
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Reskinning the BeholderThis is an attempt to reskin Dungeons & Dragons classic weird and terrifying monster the Beholder in a way that works for less generic fantasy settings…...
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Urban design is the art and science of shaping urban spaces. Let's steal from it.
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The first in a series of posts with resources to help support player skills. First up - better equipment lists (with verbs!).
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Artist credit: Jeffrey HummelGamers suck at talking about difficulty. It's one of those topics that somehow never produces a good conversation. It's mired in bizarre value...
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WF over at Prismatic Wasteland called for a blog bandwagon back in February to discuss the topic of maps. I perseverated for a while about whether I had anything interesting to...
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So I started a Sex Bandwagon by accident and some interesting material came out. Using this post to keep track of it. Anyone who does something more can contact me on Discord...